Battlefield V update 5.2 will bring time-to-kill and spotting overhaul in December 2019.
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Battlefield V has been rejuvenated with the recent release of the War in the Pacific content, with the calls back to the series’ origins a breath of fresh air for the game. DICE aren’t resting on their laurels, however, with update 5.2 set to land in December, bringing the revived Wake Island map alongside major changes to the game’s time-to-kill and spotting of enemies. So what’s the big deal? Simply put, DICE are making time-to-kill longer across the board, and they’re brute forcing the ability to spot enemies by temporarily marking them when they are in your sights and when they are close to you. Both are steps away from the more hardcore slant that Battlefield V launched with, which had a lower time to kill and which removed the 3D ping system that was so easily spammed in Battlefield 4 and Battlefield 1.
DICE explain:
Primarily, our intent is to reduce the amount of time that players spend differentiating between friendly and enemy soldiers, and in a bid to reduce instances where players are being surprised by Soldiers that are making the most of prone gameplay on busy maps. Overall this should reduce the immediate cognitive load of having to scan the environment too much.
DICE explain:
Primarily, our intent is to reduce the amount of time that players spend differentiating between friendly and enemy soldiers, and in a bid to reduce instances where players are being surprised by Soldiers that are making the most of prone gameplay on busy maps. Overall this should reduce the immediate cognitive load of having to scan the environment too much.